![]() The pistol can pull double-duty with burst fire, the machine guns can fire a volley so fast it'll turn most smaller enemies into a fine mist, the shotgun can charge up and perform a long-distance focused blast, and the plasma rifle equivalent can tag an enemy so that shots will track to them - even around corners.Įven the ammo scarcity (or ammo storage limits, really), which you'd think would be a source of frustration, is a really smart choice. Everything is nice and punchy, but a lot of them have some very interesting (and often very fun) alternate fire capabilities. But it's there, so you have even more to entertain you if you aren't interested in playing through levels on your own - or prefer to stick to player-versus-player combat.Īnd those weapons! This might actually be my favorite all-around arsenal in any FPS I've ever played - including "Turok 2" with its grotesque Cerebral Bore. I haven't tried either myself because I'm not really a fan of competitive online multiplayer and don't like playing co-op with strangers (nobody else I know has this game for their Switch), so I can't comment on how well or poorly either mode performs. Not interested in playing campaign levels, or in playing solo? "Prodeus" also offers multiplayer by way of cooperative or 16-player competitive play. Granted I've been sticking to the more highly-rated stuff and haven't tried anything lower than three stars yet, but that has more to do with there just being so dang much to sift through. Whether it's an overly-ambitious city-spanning adventure, a more challenge-oriented romp through a spooky mansion or a straight-up reproduction of Peach's castle from "Mario 64" (yes, really), delving into user levels has been a joy so far. Hmm I know what you mean and my interest is flatlining a tad now, I definitely sighed when I saw how many levels I had left on the world map.Everything I've tried so far (an admittedly small portion of the multitudes currently available) has been a good time. I’m definitely up for playing this a bit more. It’s obviously inspired by Brutal Doom, but doesn’t have the rawness of that game. This is nowhere near as boring, but it really hasn’t grabbed me so far. It reminds me weirdly of Breathless, this late-period Amiga FPS that was technically amazing but was a bit characterless to play. In this (or at least in the first couple of levels), it just feels like overly intricate grey corridors that loop around for the sake of it. The very best early 3D shooters like Marathon 2, Doom and Dark Forces managed to create a real sense of place and distinctive locations, despite the levels being very sparse. I have to say, I’m a bit less keen on the actual game. The contemporary visuals feel that they should jar with the retro stuff, but it all feels very coherent. The way it combines modern effects like reflections and realistic rain with the nineties style is pretty clever and very seamless. ![]() Like, it uses sprites for its enemies and pickups, but lets you view them from multiple angles - way more than you would have gotten in a game from the nineties. I like the style of the game too - it evokes games like Doom and Exhumed without slavishly copying them. I love games that use things like resolution or the look of early 3D games as an aesthetic choice, rather than just targeting the highest resolution and the cleanest look possible. I REALLY like the way that one of the first options you see when you start the game is the way you can choose to play the game at native res, or at a pretend 360p.
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